EasyX小游戏—双人反弹球
参考代码:
#include <conio.h> #include <graphics.h> #include<windows.h> #define High 480 // 游戏画面尺寸 #define Width 640 // 全局变量 int ball_x,ball_y; // 小球的坐标 int ball_vx,ball_vy; // 小球的速度 int radius; // 小球的半径 int bar1_left,bar1_right,bar1_top,bar1_bottom; // 挡板1的上下左右位置坐标 int bar2_left,bar2_right,bar2_top,bar2_bottom; // 挡板2的上下左右位置坐标 int bar_height,bar_width; // 挡板的高度、宽度 void startup() // 数据初始化 { ball_x = Width/2; ball_y = High/2; ball_vx = 1; ball_vy = 1; radius = 20; bar_width = Width/30; bar_height = High/2; bar1_left = Width * 1/20; bar1_top = High/4; bar1_right = bar1_left + bar_width; bar1_bottom = bar1_top + bar_height; bar2_left = Width * 18.5/20; bar2_top = High/4; bar2_right = bar2_left + bar_width; bar2_bottom = bar2_top + bar_height; initgraph(Width,High); BeginBatchDraw(); } void clean() // 消除画面 { setcolor(BLACK); setfillcolor(BLACK); fillcircle(ball_x, ball_y, radius); fillcircle(ball_x, ball_y, radius); bar(bar1_left,bar1_top,bar1_right,bar1_bottom); bar(bar2_left,bar2_top,bar2_right,bar2_bottom); } void show() // 显示画面 { setcolor(GREEN); setfillcolor(GREEN); fillcircle(ball_x, ball_y, radius); // 绘制绿圆 setcolor(YELLOW); setfillcolor(YELLOW); bar(bar1_left,bar1_top,bar1_right,bar1_bottom); // 绘制黄色挡板 bar(bar2_left,bar2_top,bar2_right,bar2_bottom); FlushBatchDraw(); // 延时 Sleep(3); } void updateWithoutInput() // 与用户输入无关的更新 { // 挡板和小圆碰撞,小圆反弹 if (ball_x+radius>=bar2_left && ball_y+radius>=bar2_top && ball_y+radius<=bar2_bottom) ball_vx = -ball_vx; else if (ball_x-radius<=bar1_right && ball_y+radius>=bar1_top && ball_y+radius<=bar1_bottom) ball_vx = -ball_vx; // 更新小圆坐标 ball_x = ball_x + ball_vx; ball_y = ball_y + ball_vy; if ((ball_x<=radius)||(ball_x>=Width-radius)) ball_vx = -ball_vx; if ((ball_y<=radius)||(ball_y>=High-radius)) ball_vy = -ball_vy; } void updateWithInput() // 与用户输入有关的更新 { int step = 1; if (GetAsyncKeyState(0x57) & 0x8000 ) // w bar1_top-=step; if ((GetAsyncKeyState(0x53) & 0x8000)) //s bar1_top+=step; if ((GetAsyncKeyState(VK_UP) & 0x8000)) // 上方向键 bar2_top-=step; if ((GetAsyncKeyState(VK_DOWN) & 0x8000)) // 下方向键 bar2_top+=step; bar1_bottom = bar1_top + bar_height; bar2_bottom = bar2_top + bar_height; } void gameover() { EndBatchDraw(); closegraph(); } int main() { startup(); // 数据初始化 while (1) // 游戏循环执行 { clean(); // 把之前绘制的内容取消 updateWithoutInput(); // 与用户输入无关的更新 updateWithInput(); // 与用户输入有关的更新 show(); // 显示新画面 } gameover(); // 游戏结束、后续处理 return 0; }